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Posts Tagged ‘XNA’

Optimization Blues…

December 15th, 2008

Long time no post, well, here it goes.

In the few weeks before Christmas I’ve been trying to get as much of the big areas of work done as possible, so that more time can be spent being joyous, merry and what have you. So its been quite a busy week. 

My OpenGL project is almost finished (Screenshot of which will be up *after* hand-in), only really got the finishing touches left to add, but the meat of it is there. I havnt spend much time working with XNA, mainly due to the ease that it brings working with it. Plans are in motion for ‘Level 2′ (our own custom level), with the to-the-spec level being almost complete. Just need to add in some balloon->wall collision, and the life system… then get it to transition to level 2. All of which shouldn’t take long!

I have however, hit a large brick wall. I have been developing my OpenGL work on my gaming PC, however it will need to work on my laptop for demonstrating. Well fine, so I load the thing up and get given quite a hefty 14FPS. Some would say reduce its 1600 spheres down, but I say nay! That’s a last resort, I quite like the large amount of objects it uses :-) . Now, my second thought was to reduce the size of the call stack it generates, but according to Andy, this will produce negligible results. So after sifting through my code, changing the odd line or three, ive given it a 4FPS boost. What I really need is a profiler to find out where its getting dragged down in performance…or some kind of mega-powerful laptop…

PS. I am planning to write the ‘About Me’ section at some point before christmas

OpenGL, Programming, University , , , ,

Work Update

December 7th, 2008

Ive been doing alot of programming this weekend towards my two assignments left from this year (OpenGL and XNA).

I have only just started the XNA, getting a basic framework in-place today with level stacks and what-have-you. 

Yesterday I finally finished getting a perfect free-look camera implimented in OpenGL, I might start on the 3DSMax file reader tonight.

On the gaming side, Vox ex Machina have posted an interesting article about Age of Conan and its ‘death’ (Thanks Kotaku! – Clicky). Really is a shame, I was hoping to hop back into Hyboria now I have this new PC, but now, well…meh.

Gaming, OpenGL, Programming , , , , ,