XNA Tower Defence

For this project I only had creative control over Level Two, with Level One being a to-spec project. 

I have created a Tower Defence game, in which the user must defend against waves of enemy’s by building and upgrading Automated Turrets. For every enemy which is killed the user gains more cash to build more turrets, and the cycle continues. Both the turrets and the enemy movement are controlled by AI, taking into account the level of the turret, thus defining its range, power and speed. There are two types of turrets (Standard and Slowing) and each of these has three upgrade levels. A video can be found below or here.

This application implements a large range of modular features including;

  • Level State Management
  • Full XNA Framework (Vibrations, Sounds)
  • Tile-Based Level System
  • Animated Sprites
  • Footmen Waypoint System
  • Automated Turret AI

 

Many thanks to Emma Weir for the TileSheet used in this project.

7 Comments

  1. Diogo November 10, 2009 2:38 pm 

    Hi michael,
    I just started a Tower Defense game and I’ve got 2 weeks to do it, I was wondering if you could give me some tips,
    Many thanks,
    Diogo

  2. Diogo November 12, 2009 10:41 pm 

    Thank you very much, I’ll have a look at it :)

    Diogo

  3. Diogo November 13, 2009 11:06 am 

    Do u have any good tutorial for the tiles? 8-)

  4. Diogo November 13, 2009 11:07 am 

    i’m using xna btw

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